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Pew!

Pew!

Hello World! In this post I will be talking about the weapons. No shoot em up is complete without them and Paradroid is no exception. For a game back in the eighties, it was not often that you played a game which had multiple weapons – let alone different abilities, sprites and sound effects. There ... Read More
 
Console ++

Console ++

This is just a quick update to show some of the other screens that I class as console screens; these are the game start, intro and the pre-transfer game screens. These screens were done in a very similar way to the console screens from the previous post where a Game Maker surface is used to ... Read More
 
Console

Console

In my previous post I talked about the Mini map screen and the Lifts screen which are both part of the console display within the game. The console screen also has a wealth of additional information about the droids, deck plans and the layout of the current dreadnaught. You can access the in-game console by going ... Read More
 
Going Down!

Going Down!

With the doors all working, as I explained in the previous post, the next logical step was giving the player the ability to move around the whole of  the dreadnaughts area. This involves having the lift screen and the lifts on all the decks linking into the respective areas on the huge map that are the ... Read More
 
The Doors!

The Doors!

The next major hurdle with Paradroid was implementing one of the most iconic parts of the game which was the opening and closing of the deck doors using simulated proximity checks when any droid approached them. Just like the automatic doors you find in shops which detect a person coming into the sensor area and ... Read More
 
Entrapment

Entrapment

Keeping the droid in the maps.

Walls Currently we have all the decks of the dreadnaught in place along with the player droid we can move around but there’s nothing stopping the player from going anywhere they please. While working on this game in Unity I had to basically set up collision areas on the tiles and Unity would mostly do the ... Read More
 
001 to 999

001 to 999

Getting the droid graphics into the project was very much a repeat of process used to get the tileset images from my previous two posts. Taking screen shots until I had enough images to build up all of the droid animations and numbers. Within the game there are a total of 24, not including “001” ... Read More