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The Doors!

The Doors!

The next major hurdle with Paradroid was implementing one of the most iconic parts of the game which was the opening and closing of the deck doors using simulated proximity checks when any droid approached them. Just like the automatic doors you find in shops which detect a person coming into the sensor area and ... Read More
 
The Game has changed!

The Game has changed!

So a lot has changed since my previous post. Tony decided that Unity was not working for him, so he threw his toys out of his big, big pram =) If I am honest, I spent around six months playing with Unity, occasionally having eureka moments but, more frequently than not, having @#%& moments. Firstly ... Read More